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A newly published patent shows Microsoft potentially planning to take console gaming beyond the barriers of the TV screen by projecting a “peripheral image” around a room, providing a 360-degree view of a virtual scene. Microsoft’s patent for an “immersive display experience” was published by the US Patent Office last week after being filed back in early 2011. It describes a standard video game system with a connected “environmental display” capable of projecting a panoramic image that “appears to surround the user.” Such a projector wouldn’t replace the central TV display used in current consoles, but it would provide a “peripheral image” that would “serve as an extension” of that primary display. The purpose, of course, is to extend the gaming environment outside of the TV screen, so a player could, for instance, “turn around and observe an enemy sneaking up from behind.” (via Microsoft patent shows Holodeck-style, full-room “immersive display” | Ars Technica)

A newly published patent shows Microsoft potentially planning to take console gaming beyond the barriers of the TV screen by projecting a “peripheral image” around a room, providing a 360-degree view of a virtual scene. Microsoft’s patent for an “immersive display experience” was published by the US Patent Office last week after being filed back in early 2011. It describes a standard video game system with a connected “environmental display” capable of projecting a panoramic image that “appears to surround the user.” Such a projector wouldn’t replace the central TV display used in current consoles, but it would provide a “peripheral image” that would “serve as an extension” of that primary display. The purpose, of course, is to extend the gaming environment outside of the TV screen, so a player could, for instance, “turn around and observe an enemy sneaking up from behind.” (via Microsoft patent shows Holodeck-style, full-room “immersive display” | Ars Technica)

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    Inmersive display experience. Microsoft. 2012. El futuro de las consolas podría pasar por la ultraexperiencia de que...
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    Inmersive display experience. Microsoft. 2012. El futuro de las consolas podría pasar por la ultraexperiencia de que...
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